TUI EnhancedDive · Skim · Shear
SHEAR//LINE
Dive. Skim. Shear.
A first-person flying game in real 3D, inside your terminal. Dive to gain speed, skim walls close enough to charge SHEAR, then snap all that speed wherever you look. Eighteen courses through six worlds, full of things to dodge: spinning rotors, slamming pistons, lasers, mines and falling rock.
Made by Riley Marsden
eighteen courses · six worlds · ghosts · no account · records save in this browser · 1 MB

BLACKOUT. Boost strips down a dead skyscraper core, a SHEAR gate at the end.
The flying is the game
Speed you earn and spend
Not a plane and not a surf map: you're a body in a wingsuit. You go where you look, gravity is your engine, and the walls you scrape past are what charge the one move that breaks the rules.
DIVE
Look down and you speed up. Height is the fuel; every dive is a choice about where to spend it.
CLIMB
Pull up and speed turns back into height. Hold it too long and you stall and drop.
SKIM
Fly close to a wall or a hazard at speed and SHEAR charges. The closer, the faster. Touching costs speed.
SHEAR
Hold to aim while time slows. Let go and all your speed snaps to where you're looking. Three charges.
DODGE
Rotors, pistons, doors, lasers, mines, falling rock. Touch one and you're back at the last gate; pass one close for a near miss.
BOOST
Boost rings add speed. Glowing strips on the walls throw you forward while you skim them. Orbs give a SHEAR charge.
COURSE 08 · STORMWELL
NEW RECORD
00:16.902
PREVIOUS BEST 00:17.731 · IMPROVED BY 0.829S
PAR 00:18.620 (-1.72S)
PEAK 4,380 U/S · SHEARS 5 · CRASHES 0
SKIMMING 38% · NEAR MISSES 6 · BOOSTS 5 · ORBS 2
Height is speed.
Point down and you gain speed; pull up and you spend it. Too slow and you stall. W tucks for more, S flares to brake and turn tight.
SHEAR.
Hold to aim while time slows, let go: all your speed snaps to where you're looking. Three charges, and every gate gives one back.
Skim to charge.
Fly close to walls and floors at speed and SHEAR fills. Touching them costs speed; hitting them head-on ends the run at the last gate.
Things to dodge.
Rotors, pistons, closing doors, lasers that warn before they fire, mines, falling rock, orbiting ice and traffic. Pass one close for a near miss and a bit of SHEAR.
Six chapters
Eighteen courses, six worlds
Forty-five seconds to a minute and a half for a clean run once you know a course, and much longer before you stop finding time. Finish one to open the next. Crash and you're back at the last gate.
CHAPTER I
ASCENT
learn to fly
- SHAKEDOWN
- PINWHEEL
- HIGH BLOOM
CHAPTER II
NEON
the city never lands
- REDLINE AVENUE
- SKYWAY NINE
- BLACKOUT
CHAPTER III
FREEFALL
the long way down
- RIMFALL
- SKYREEF
- STORMWELL
CHAPTER IV
FOUNDRY
everything here moves
- HAMMERWORKS
- TURBINE HALL
- THE CRUCIBLE
CHAPTER V
AURORA
cold light
- FROST SPIRE
- BLACK FIELD
- GLACIER HEART
CHAPTER VI
NULL
everything at once
- BRUTAL GATE
- NEGATIVE
- END OF LINE
Ghosts
Race yourself, the pilot, a friend
Every best run is saved as a small ghost file. Your best rides beside you in cyan. PAR, in amber, is the test pilot that proved the course can be finished. And a friend's ghost, dropped in save\rival\, races you in pink.
BEST
Your personal best, replayed in time with you. Splits at every gate: green ahead, red behind.
PAR
The test pilot's run. Beatable: it barely skims, and you will.
RIVAL
Send your save\ghosts\NN.ghost to someone. They race it; you race theirs.
Screens
Straight from the renderer

01 / 11 · ← → to look aroundswipe to look around
THE CRUCIBLE. A red forge where every machine runs at once.
Controls
Keyboard and mouse
In the browser, click the game to grab the mouse; Esc gives it back.
Expansions
More courses
New courses and chapters to learn and shave seconds off. When one is published, it appears here.
The first expansion is on its way.
Download
Take it to the terminal
One small file for Windows. Double-click it; it opens in Windows Terminal and draws with Sixel at full resolution, with real mouse look.